We Should Not Settle on What 'Game of the Year' Means

The difficulty of finding new games continues to be the video game industry's greatest existential threat. Despite stressful age of business acquisitions, rising financial demands, labor perils, the widespread use of artificial intelligence, platform turmoil, shifting generational tastes, progress somehow returns to the elusive quality of "breaking through."

Which is why my interest has grown in "accolades" like never before.

Having just several weeks remaining in the calendar, we're deeply in Game of the Year period, a period where the small percentage of gamers not experiencing the same multiple no-cost action games every week complete their library, argue about game design, and understand that they as well can't play everything. Expect comprehensive best-of lists, and we'll get "you overlooked!" comments to those lists. A gamer broad approval selected by press, influencers, and fans will be announced at annual gaming ceremony. (Industry artisans vote in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)

All that sanctification is in good fun — there aren't any accurate or inaccurate selections when naming the top releases of 2025 — but the importance do feel higher. Every selection made for a "annual best", whether for the major top honor or "Excellent Puzzle Experience" in community-selected honors, provides chance for wider discovery. A mid-sized experience that went unnoticed at launch could suddenly attract attention by competing with higher-profile (i.e. extensively advertised) big boys. Once 2024's Neva appeared in consideration for an honor, It's certain definitely that many people quickly wanted to see analysis of Neva.

Historically, the GOTY machine has made limited space for the breadth of titles published each year. The hurdle to overcome to consider all feels like a monumental effort; nearly eighteen thousand titles launched on Steam in the previous year, while merely a limited number titles — including new releases and live service titles to smartphone and VR specialized games — were included across The Game Awards selections. As popularity, discussion, and platform discoverability determine what people play annually, there's simply no way for the scaffolding of honors to do justice twelve months of games. However, there exists opportunity for improvement, if we can acknowledge its significance.

The Familiar Pattern of Annual Honors

Earlier this month, prominent gaming honors, among gaming's longest-running recognition events, revealed its finalists. Although the selection for Game of the Year main category occurs in January, one can see the direction: This year's list created space for rightful contenders — major releases that garnered recognition for polish and scope, popular smaller titles celebrated with major-studio attention — but across numerous of award types, there's a evident predominance of recurring games. Across the incredible diversity of visual style and play styles, excellent graphics category allows inclusion for multiple open-world games located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I constructing a future GOTY theoretically," an observer commented in a social media post continuing to chuckling over, "it must feature a Sony open world RPG with strategic battle systems, party dynamics, and randomized procedural advancement that leans into gambling mechanics and has modest management base building."

Award selections, in all of its formal and community forms, has turned foreseeable. Several cycles of candidates and honorees has established a formula for which kind of high-quality 30-plus-hour game can achieve a Game of the Year nominee. We see titles that never break into top honors or including "major" crafts categories like Game Direction or Narrative, thanks often to creative approaches and quirkier mechanics. The majority of titles launched in a year are destined to be limited into genre categories.

Case Studies

Hypothetical: Will Sonic Racing: Crossworlds, a title with review aggregate marginally less than Death Stranding 2 and Ghosts of Yōtei, crack highest rankings of industry's Game of the Year category? Or perhaps one for best soundtrack (because the soundtrack absolutely rips and deserves it)? Unlikely. Top Racing Title? Certainly.

How good must Street Fighter 6 require being to receive top honor recognition? Will judges evaluate distinct acting in Baby Steps, The Alters, or The Drifter and see the most exceptional performances of this year without a studio-franchise sheen? Does Despelote's short length have "sufficient" narrative to warrant a (justified) Top Story honor? (Furthermore, should The Game Awards benefit from Top Documentary classification?)

Similarity in preferences over the years — within press, within communities — shows a method more skewed toward a certain lengthy game type, or smaller titles that generated sufficient impact to meet criteria. Not great for an industry where discovery is paramount.

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David Foley
David Foley

Automotive enthusiast and expert with a passion for helping buyers find the best car deals and insights.

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